Hello, I would like write a 16 bit image. I tried the follow:
// image Data float* data = new float[width * height * depth]; // set image data [...] // create Image ref_ptr<Image> img = new Image; // image internal format img->setInternalTextureFormat(GL_RGBA16F_ARB); // pixel format img->setPixelFormat(GL_RGB); // set data type img->setDataType(GL_FLOAT); // set origion img->setOrigin(Image::BOTTOM_LEFT); // set data to image img->setImage(width, height, 1, GL_RGBA16F_ARB, GL_RGBA, GL_FLOAT, (unsigned char*) data, Image::USE_NEW_DELETE); osgDB::writeImageFile(*img, "test_image.tiff"); How can I do this? Cheers Martin -- NEU: FreePhone - kostenlos mobil telefonieren und surfen! Jetzt informieren: http://www.gmx.net/de/go/freephone _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

