hi again, well, the osg is running now, i can compile osg priyects, but i still 
have probles with FBX. this is my code:

// Inclusi'on de cabeceras de OSG necesarias
#include <osg/Node>
#include <osg/Group>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgViewer/Viewer>
//#include <osgWidget/Widget>
#include <iostream> 
using namespace std;
int main()
{
//      osgViewer "pruba.fbx";
// Carga/creaci'on y configuraci'on de la escena
        //osg::Group* node = new osg::Group();
        //osg::Node* node=new osg::Node();
        cout<<"letrero 1"<<endl;
        osg::ref_ptr<osg::Node> escena= osgDB::readNodeFile("Lerpz.fbx");
        //osg::Node* escena = osgDB::readNodeFile("create.fbx");
        if (!escena){
                cout<<"No estoy leyendo"<<endl;
                exit(0);}
        //osgDB::writeNodeFile(*escena.get(), "copfbx.osg");
        //osg::Node* escena = osgDB::readNodeFile("cow.osg");
        cout<<"letrero 1"<<endl;
        cout<<"letrero 1"<<endl;
        cout<<"letrero 1"<<endl;
        cout<<"letrero 1"<<endl;
        cout<<"letrero 1"<<endl;
        cout<<"letrero 1"<<endl;
        //osgWidget::point_type w = view->getCamera()->getViewport()->width(); 
// Creaci'on y configuraci'on del visor
        osgViewer::Viewer visor;
        //visor.setSceneData(node);
        visor.setSceneData(escena);
        
// Corrida del ciclo para el recorrido (actualizaci'on y dibujo) de la escena
        return visor.run();


}

how you can see, it's not reading the fbx files. how is the problem now?

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