Hi Josue,
Just a quick note. When using osg::ref_ptr, you should test for
escena.valid() to know whether the file was loaded or not.
if (!escena.valid()){
cout<<"No estoy leyendo"<<endl;
exit(0);}
Mourad
On Wed, Mar 9, 2011 at 5:56 PM, Josue Hernandez <[email protected]> wrote:
> hi again, well, the osg is running now, i can compile osg priyects, but i
> still have probles with FBX. this is my code:
>
> // Inclusi'on de cabeceras de OSG necesarias
> #include <osg/Node>
> #include <osg/Group>
> #include <osgDB/ReadFile>
> #include <osgDB/WriteFile>
> #include <osgViewer/Viewer>
> //#include <osgWidget/Widget>
> #include <iostream>
> using namespace std;
> int main()
> {
> // osgViewer "pruba.fbx";
> // Carga/creaci'on y configuraci'on de la escena
> //osg::Group* node = new osg::Group();
> //osg::Node* node=new osg::Node();
> cout<<"letrero 1"<<endl;
> osg::ref_ptr<osg::Node> escena= osgDB::readNodeFile("Lerpz.fbx");
> //osg::Node* escena = osgDB::readNodeFile("create.fbx");
> if (!escena){
> cout<<"No estoy leyendo"<<endl;
> exit(0);}
> //osgDB::writeNodeFile(*escena.get(), "copfbx.osg");
> //osg::Node* escena = osgDB::readNodeFile("cow.osg");
> cout<<"letrero 1"<<endl;
> cout<<"letrero 1"<<endl;
> cout<<"letrero 1"<<endl;
> cout<<"letrero 1"<<endl;
> cout<<"letrero 1"<<endl;
> cout<<"letrero 1"<<endl;
> //osgWidget::point_type w =
> view->getCamera()->getViewport()->width();
> // Creaci'on y configuraci'on del visor
> osgViewer::Viewer visor;
> //visor.setSceneData(node);
> visor.setSceneData(escena);
>
> // Corrida del ciclo para el recorrido (actualizaci'on y dibujo) de la
> escena
> return visor.run();
>
>
> }
>
> how you can see, it's not reading the fbx files. how is the problem now?
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=37471#37471
>
>
>
>
>
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>
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