Hi Mathew,

I now idea what might amiss.  What happens when you run the osgtext example?

Robert.

On Thu, Mar 10, 2011 at 2:46 PM, Matthew Parry <[email protected]> wrote:
> Hi,
>
> I've got a simple function which creates a text object and attaches it to a 
> Geode:
>
> osg::ref_ptr<osg::Geode>
> drawLabels()
> {
>        osg::ref_ptr<osg::Geode> geode = new osg::Geode;
>
>        osg::ref_ptr<osgText::Font> font = 
> osgText::readFontFile("fonts/forte.ttf");
>        osg::ref_ptr<osgText::Text> text1 = new osgText::Text;
>        text1->setFont(font.get());
>        text1->setColor(osg::Vec4(1.0f,0.0f,0.0,1.0f));
>        text1->setCharacterSize(200.0f);
>        text1->setPosition(osg::Vec3(0.0f,0.0f,0.0f));
>        text1->setAxisAlignment(osgText::Text::SCREEN);
>        text1->setText("SomeText");
>
>
>        geode->addDrawable(text1.get());
>
>        return geode.release();
> }
>
> Everything works correctly (correct font, size, etc...) except that whatever 
> I put in the setColor function call, the text is always black. I tried 
> setting GL_LIGHTING to off for the geode but it had no effect.
> Any Ideas?
>
> Cheers,
> Matthew
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=37505#37505
>
>
>
>
>
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