My setup now is:

Code:

viewer = new osgViewer::Viewer();
shadowedScene = new osgShadow::ShadowedScene();
scene2d = new osg::Group();
root = new osg::Group();

viewer->setUpViewOnSingleScreen(0);
windowManager = new osgWidget::WindowManager(viewer,width,height, MASK_2D);
osg::Camera* camera = windowManager->createParentOrthoCamera(); 
scene2d->addChild(camera);

root->addChild(shadowedScene.get());
root->addChild(scene2d);

viewer->setSceneData(root);

GameManager::getViewer()->setCameraManipulator(new 
osgGA::TrackballManipulator());




I have a widget bar and a main 3d view (with Trackball manipulator).

I want to substitute trackball manipulator with a camera located over my scene. 
How do I have to configure camera, viewport ecc. 
I try but I don't understand how.

thank you very much
Daniele

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37597#37597





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