Hi J-S, On Mon, Mar 14, 2011 at 1:12 PM, Jean-Sébastien Guay <[email protected]> wrote: > I have no idea but there was some discussion about this when it was > introduced - I guess it must be a flag in osgconv to be able to compress > textures using nvtt instead of the older way (requiring a graphics context). > Have a look at osgconv.cpp, I think it should be there.
osgconv doesn't use the new osgDB::ImageProcessor API so won't be able to take advantage of the new NVTT plugin's capabilities. It would certainly be a nice feature to add. When I was implementing the osgDB::ImageProcessor/NVTTplugin I used the osganalysis example as a test bed, so if you'd like to see example code of the new functionality this is whre to currently look. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

