Hi,
I'm having troubles updating skeletal bones with world coordinate matrix...
How works computeWorldToLocalMatrix? Now I am applying the matrix directly, but
does not work correctly...
Code:
osg::Matrix mat;
mat.set(boneMatrices[i]->getMatrix());
pBoneUpdate.at(i)->getStackedTransforms().push_back(new
osgAnimation::StackedQuaternionElement("rotate",mat.getRotate()));
Any help please?
Thank you!
Cheers,
Aitor
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37630#37630
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