Hi Mukund, I have not done this with OSG... but in another VR package (FreeVR - although we used FreeVR and OSG, we used FreeVR to manage the display window), if I remember it correctly, we take the word -ve parallax literally.. :)
osg::DisplaySettings::instance()->setEyeSeparation(-0.04); ^ let me know how it turn out. best -simon On Fri, Mar 18, 2011 at 10:41 AM, Mukund Keshav <osgfo...@tevs.eu> wrote: > Hello Everyone, > > We are planning to build a virtual workbench in our project. For that, we > are using LCD shutter glasses stereoscopy. > > The system would involve the virtual objects being projected with a -ve > parallax, thus making them appear to pop out. > > The following link has an image. It pretty much is what we are trying to > obtain. > > http://img232.imageshack.us/i/63607385.png/ > > But we are not using Data Gloves for interaction. > > We tried the following code: > > > Code: > > osg::DisplaySettings::instance()->setStereo(true); > osg::DisplaySettings::instance()->setStereoMode(osg::DisplaySettings::QUAD_BUFFER > ); > osg::DisplaySettings::instance()->setEyeSeparation(0.04); > > > > We read about stereoscopy from this link: > > http://paulbourke.net/miscellaneous/stereographics/stereorender/ > > So, to make an object "pop out". we need a -ve parallax, and if left and > right images are very far apart, the images appear closer to the viewer. > > How do we set this separation in OSG > > > Cheers, > Mukund > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=37720#37720 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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