hi

i am in the process of modeling an airport for my application 

i am using blender for this, well my main concern is to use the glsl splatting 
feature in blender,

suppose i have made a super airport with surrounding dirt/grass/... transition, 
with some high resolution textures (2048X2048)


is it possible to get the result directely in OSG i mean : can the exporter 
handle all my scene elements :textures/uv/shaders ... etc

or i have to rewrite something to get my model made in blender in my application

thanks and good day

btw : i didn't  find an osg exporter for the 2.56 version of blender

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=38064#38064





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