hi i am in the process of modeling an airport for my application
i am using blender for this, well my main concern is to use the glsl splatting feature in blender, suppose i have made a super airport with surrounding dirt/grass/... transition, with some high resolution textures (2048X2048) is it possible to get the result directely in OSG i mean : can the exporter handle all my scene elements :textures/uv/shaders ... etc or i have to rewrite something to get my model made in blender in my application thanks and good day btw : i didn't find an osg exporter for the 2.56 version of blender ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38064#38064 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

