Hello,

In my application, I need to give the user an option to save a file to .osgb
with all the references (ProxyNodes) copied inside the file. In other words,
the resulting file should have everything residing in it for distribution
purposes.

Is there an example on how to do that? Does it have to be done manually?
(i.e. traverse the scene, look for all ProxyNodes, load the corresponding
file, replace the ProxyNode with the loaded node - and store the ProxyNode
somewhere so that it can be restored after I save the scene?)

Thanks
Eduardo
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