Hi all I'm shipping a version of OpenSceneGraph to users which has been compiled with G++ 4.4.3. I've also compiled my app with this version of G++.
I'm now compiling the same OpenSceneGraph source code (2.8.2-rc4) with g ++ 4.5.2. Running my g++ 4.4.3 compiled application against this library crashes in a number of places, all within OpenSceneGraph. I've updated libstdc++ to the 4.5.2 version. The problem definitely seems to be within OSG, other C++ code runs fine. I realise this might be a whacky thing to do be doing. Does anyone have pointers as to what might be going wrong - perhaps conditionals in header files that evaluate differently with different versions of the compiler? Thanks! Grahame _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

