Hi Giulio,

Am 01.04.2011 10:57, schrieb Giulio De Vecchi:
> Hi all,
> I have some code like this:
> 
> float coordinates[]
> ...
> ... an external source fill the previous array ...
> ...
> osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array();
> for (int i = 0; i < 3 * numPoints; i += 3)
> {
>       float x = coordinates[i];
>       float y = coordinates[i+1];
>       float z = coordinates[i+2];
>       vertices->push_back(osg::Vec3(x, y, z));
> }
> modelGeometry->setVertexArray(vertices);
> 
> I'd rather do something like this:
> 
> modelGeometry->setVertexArray_FromCArray(coordinates);
> 
> Is it possible? How?

Yes, have a look at the example osgsharedarray.

Of course you have to make sure the the array
is not freed until the last draw is finished.

> ---
> 
> Best regards,
> Giulio

Cheers,

Peter
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