The question I am asking this: I have a long road (lets say 3km) and I want to 
divide the road in segments (say 200m per segment). Now I want to use LOD for 
the segments. For example if the camera is close to segment 2, segment 2 should 
be rendered with high poly count. The adjacent segments 1 and 3 with medium 
poly count and segments with are even further away with low poly count.

How would I achieve this with openscenegraph (I am very new to osg)?
My current idea: One root group node for the whole track with N child group 
nodes (one for each segment). Then each segment node (of type group) has one 
child: an LOD node with 3 children: 3 geodes with high, mid and low polygon 
geometry entries.
Is this correct or am I totally wrong?

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http://forum.openscenegraph.org/viewtopic.php?p=38183#38183





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