Hi, just one addition to my previous post: Normally you wouldn't define an extra vertex attribute array for the vertex color/normal as I did in this test code. Just use
void Geometry::setColorArray(Array* array); void Geometry::setNormalArray(Array* array); and access the vertex color/normal in the vertex shader via "osg_Color" and "osg_Normal" (OSG will do the mapping for you). Cheers, Christian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38270#38270 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

