Hi Christian,

Thanks for your input and source code that you shared. I had tried your program 
however my application crashes with segmentation fault. when i check backtrace, 
it shows crashing point at the drivers (i am using intel i915 display).

actually I am pretty new to OpenGL & OpenGL ES too. so concept of Shader is new 
to me. So i think i need to go through shader first! :-) Also, i used OpenGL 
emulation for OSG build. now i think i will try by installing OpenGL ES library 
and perform build for actual GLES2.

I will update you soon regarding my activities.

Thanks again for help!

Regards/Ankur



Christian wrote:
> Hi,
> 
> just one addition to my previous post: Normally you wouldn't define an extra 
> vertex attribute array for the vertex color/normal as I did in this test 
> code. Just use 
> 
> void Geometry::setColorArray(Array* array);
> void Geometry::setNormalArray(Array* array);
> 
> and access the vertex color/normal in the vertex shader via "osg_Color" and 
> "osg_Normal" (OSG will do the mapping for you).
> 
> Cheers,
> Christian


------------------
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http://forum.openscenegraph.org/viewtopic.php?p=38291#38291





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