Hi Christian, Thanks for your input and source code that you shared. I had tried your program however my application crashes with segmentation fault. when i check backtrace, it shows crashing point at the drivers (i am using intel i915 display).
actually I am pretty new to OpenGL & OpenGL ES too. so concept of Shader is new to me. So i think i need to go through shader first! :-) Also, i used OpenGL emulation for OSG build. now i think i will try by installing OpenGL ES library and perform build for actual GLES2. I will update you soon regarding my activities. Thanks again for help! Regards/Ankur Christian wrote: > Hi, > > just one addition to my previous post: Normally you wouldn't define an extra > vertex attribute array for the vertex color/normal as I did in this test > code. Just use > > void Geometry::setColorArray(Array* array); > void Geometry::setNormalArray(Array* array); > > and access the vertex color/normal in the vertex shader via "osg_Color" and > "osg_Normal" (OSG will do the mapping for you). > > Cheers, > Christian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38291#38291 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

