Hi, Has anyone tried to do any advanced* multisampled post effect using osg? If yes, I would like to know the "best osg path" to achieve this.
*deferred rendered for example I have tried to attach a texture to a camera along with the multipleSamples and multisampleColorSamples values. This works ONLY when i have one rendertarget. In all other cases in the final compositing shader, i see only the first (and not the 2nd 3rd etc ) render target. The other render targets are not black, but they appear overwritten with the contents of the first render target. On the other hand i see the osgfpdepth example and it has a completely different approach to the subject, almost handling manually fbos and rendertargets. I tried searching on the mailing list for this subject, but almost all discussions seem to stop without a final result at about 2 years ago. Tnx for your time, Anthousis Andreadis [email protected] _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

