Hi, 

Has anyone tried to do any advanced* multisampled post effect using osg?
If yes, I would like to know the "best osg path" to achieve this.

*deferred rendered for example

I have tried to attach a texture to a camera along with the multipleSamples and 
multisampleColorSamples values.

This works ONLY when i have one rendertarget. In all other cases in the final 
compositing shader,
i see only the first (and not the 2nd 3rd etc ) render target. The other render 
targets are not black, but they appear overwritten with the contents of the 
first render target.

On the other hand i see the osgfpdepth example and it has a completely 
different approach to the subject, almost handling manually fbos and 
rendertargets.


I tried searching on the mailing list for this subject, but almost all 
discussions seem to stop without a final result at about 2 years ago.

Tnx for your time,

Anthousis Andreadis
[email protected]



_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to