Hi Daniele and Anastasia,

Please have a look at "[osg-submissions] Collada reader - Non-empty texture 
units". I proposed a change which puts all filled textures unit to to "zero". 
Example: when texture units 1 and 2 are filled, they become 0 and 1.
This hasn't been accepted (yet?). But please let us know it it solves your 
issue.

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Anastasia Papas" <hyper_pon...@hotmail.com> a écrit :

> Hi!
> 
> I am facing the same problem, only difference I am using an export
> from 3ds max!
> 
> Did you finally solve this problem and how?
> 
> Thank you anyways!!
> 
> Anastasia
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=38383#38383
> 
> 
> 
> 
> 
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> osg-users mailing list
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