Hi Daniele and Anastasia, Please have a look at "[osg-submissions] Collada reader - Non-empty texture units". I proposed a change which puts all filled textures unit to to "zero". Example: when texture units 1 and 2 are filled, they become 0 and 1. This hasn't been accepted (yet?). But please let us know it it solves your issue.
Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Anastasia Papas" <hyper_pon...@hotmail.com> a écrit : > Hi! > > I am facing the same problem, only difference I am using an export > from 3ds max! > > Did you finally solve this problem and how? > > Thank you anyways!! > > Anastasia > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=38383#38383 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org