Hi Linda,

Did you ever get this to work? I'm seeing the same problem: Specifying
multiple textures and then accessing them in the (fragment) shader
always returns the data from the first texture.

Cheers,
Chris

On Tue, Mar 15, 2011 at 2:49 PM, Linda Lee <[email protected]> wrote:
> Hi,
>
> Has anyone encountered this problem where only the first texture at layer 0 
> seems to successfully passed to the shader code but not the other textures 
> with textureID of 1, 2, ... ?
>
> Thank you!
>
> Cheers,
> Linda
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=37622#37622
>
>
>
>
>
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