Hi Linda, Did you ever get this to work? I'm seeing the same problem: Specifying multiple textures and then accessing them in the (fragment) shader always returns the data from the first texture.
Cheers, Chris On Tue, Mar 15, 2011 at 2:49 PM, Linda Lee <[email protected]> wrote: > Hi, > > Has anyone encountered this problem where only the first texture at layer 0 > seems to successfully passed to the shader code but not the other textures > with textureID of 1, 2, ... ? > > Thank you! > > Cheers, > Linda > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=37622#37622 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

