Hi, Actually osgVRPN provides both a TrackerManipulator for controlling the camera, and a TrackerTransform to support manipulating objects in the scene. You can attach one tracker to a TrackerManipulator, and the other to a TrackerTransform. See the osgvrpn/examples/osgVRPNviewer which demonstrates how to use both classes.
cheers -- mew -- Mike Weiblen -- Black Hawk, Colorado USA -- http://mew.cx/ On Wed, Apr 13, 2011 at 11:30 AM, Johannes Taelman <[email protected]> wrote: > Hi, > > I'm trying to revive an old immersive VR head-mounted-display setup - a > Virtuality Visette 2. I have a VRPN server running for the two magnetic 6DOF > trackers (Polhemus Insidetrack) - one for the HMD, one for the "v-flexor" > handheld joystick. > I'm to the point that I can look around in virtual space with the HMD, thanks > to the osgVrpn plugin, the next step is manipulating the virtual world with > the joystick. osgVrpn seems only made for camera tracking, so I guess I'd > need to write something for world manipulation. I think the best way to > inject the joystick VRPN data in OSG would be using USER GUI-events? Is that > correct? > Has anyone done anything similar before? > > Cheers, > Johannes > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=38445#38445 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

