Hi Craig, The best way to manage render bin is vis State::setRenderBinDetails(), and in the 2.9.x dev series you can now select a render bin that sorts on traversal order of a subgrpah which makes some techniques easier - use the RenderBin string "TraversalOrderBin" to select this bin.
If you want to create and chain RenderStages then using an osg::Camera in the scene graph is often one of the best ways to do this, and use the Camera::setRenderOrder(..) to control the order. You can also use a custom cull traversal callback to create RenderStage/RenderBin and assign these to the rendering backend, but this does require a greater knowledge of the internals of the rendering backend. Robert. On Fri, Apr 22, 2011 at 9:52 PM, Craig S. Bosma <[email protected]> wrote: > Hi, > I'm working on a shader-driven graphics pipeline for an OSG-based app, and I > want to better understand how I can better control the rendering order. I > want to render my initial scene to several texture targets, with opaque and > transparent objects handled separately. Currently I do this using node > masks, but from this thread > (http://forum.openscenegraph.org/viewtopic.php?t=2374) it seems like it > would be better to use renderbin/renderstages. I have several more > post-processing stages to follow, so I'm convinced that's the way to go for > me to have full control over the pipeline. > I've dug into the source for SceneView, RenderBin, RenderStage, etc. but > it's not obvious to me how to shift objects from one bin to another (aside > from setRenderBinDetails), or how to add stages that form a dependency > chain. If anyone has examples or general advice on where to look, I'd be > glad to hear it. > Thanks, > Craig > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

