Sergey,

Thanks, that's been very helpful. I have some other questions though: suppose 
you have a graph with camera C, a child of sibling cameras A & B, e.g.

A <- C
B <- C

Will C be rendered twice? If so, how would one make C render first, then render 
each of A, B with the output textures of C? Would it work to make C a child of 
A only, with A PRE_RENDER and B POST_RENDER?

Thanks,
Craig
On Tuesday, May 3, 2011 at 2:30 AM, Sergey Polischuk wrote: 
> Sent incomplete message by accident :)
> 
> Example : camera1 <- camera2(prerender) <- camera4(prerender)
> <- camera3(postrender)
> 
> render order will be camera4 (rendered first), camera2, camera3, 
> camera1(rendered last)
> 
> Cheers, Sergey.
> 
> 03.05.2011, 11:28, "Sergey Polischuk" <[email protected]>:
> > Hi, Craig
> > 
> > When you have nested cameras they work like nested render stages. All 
> > cameras under another camera node will render just before or just after 
> > (depending on render order set on camera) rendering parent camera. With 
> > that in mind you can build hierarchy that suits your purposes.
> > 
> > Example : camera1 <- camera2
> > 
> > 
> > 
> > 02.05.2011, 16:17, "Craig S. Bosma" <[email protected]>;:
> > > Will the same technique work with a third camera C?
> > > 
> > > Sent from my iPhone
> > > 
> > > On Apr 28, 2011, at 11:06 AM, Sergey Polischuk <[email protected]> wrote:
> > > 
> > > Hi, Craig
> > > > In your example, put camera A as child of B with render order on camera 
> > > > A set to prerender.
> > > > 
> > > > Cheers, Sergey.
> > > > 
> > > > 
> > > > 27.04.2011, 18:38, "Craig S. Bosma" <[email protected]>:
> > > > > Robert,
> > > > > 
> > > > > Thanks for pointing out the "TraversalOrderBin", I wasn't aware of 
> > > > > that. However, I'm still a little unclear on how that might help for 
> > > > > my use. Suppose I have a scene with with a root Group node and two 
> > > > > child Camera Nodes, A and B. Suppose both render to a texture via 
> > > > > FBO, and that B needs A's texture output. If I put the root node in 
> > > > > the "TraversalOrderBin", would that guarantee that camera A is 
> > > > > rendered completely before camera B? What if A instead were a child 
> > > > > of B?
> > > > > 
> > > > > Thanks,
> > > > > Craig
> > > > > On Tuesday, April 26, 2011 at 5:01 AM, Robert Osfield wrote:
> > > > > > Hi Craig,
> > > > > > 
> > > > > > The best way to manage render bin is vis 
> > > > > > State::setRenderBinDetails(),
> > > > > > and in the 2.9.x dev series you can now select a render bin that 
> > > > > > sorts
> > > > > > on traversal order of a subgrpah which makes some techniques easier 
> > > > > > -
> > > > > > use the RenderBin string "TraversalOrderBin" to select this bin.
> > > > > > 
> > > > > > If you want to create and chain RenderStages then using an 
> > > > > > osg::Camera
> > > > > > in the scene graph is often one of the best ways to do this, and use
> > > > > > the Camera::setRenderOrder(..) to control the order. You can also 
> > > > > > use
> > > > > > a custom cull traversal callback to create RenderStage/RenderBin and
> > > > > > assign these to the rendering backend, but this does require a 
> > > > > > greater
> > > > > > knowledge of the internals of the rendering backend.
> > > > > > 
> > > > > > Robert.
> > > > > > 
> > > > > > On Fri, Apr 22, 2011 at 9:52 PM, Craig S. Bosma 
> > > > > > <[email protected]> wrote:
> > > > > > > Hi,
> > > > > > > I'm working on a shader-driven graphics pipeline for an OSG-based 
> > > > > > > app, and I
> > > > > > > want to better understand how I can better control the rendering 
> > > > > > > order. I
> > > > > > > want to render my initial scene to several texture targets, with 
> > > > > > > opaque and
> > > > > > > transparent objects handled separately. Currently I do this using 
> > > > > > > node
> > > > > > > masks, but from this thread
> > > > > > > (http://forum.openscenegraph.org/viewtopic.php?t=2374) it seems 
> > > > > > > like it
> > > > > > > would be better to use renderbin/renderstages. I have several more
> > > > > > > post-processing stages to follow, so I'm convinced that's the way 
> > > > > > > to go for
> > > > > > > me to have full control over the pipeline.
> > > > > > > I've dug into the source for SceneView, RenderBin, RenderStage, 
> > > > > > > etc. but
> > > > > > > it's not obvious to me how to shift objects from one bin to 
> > > > > > > another (aside
> > > > > > > from setRenderBinDetails), or how to add stages that form a 
> > > > > > > dependency
> > > > > > > chain. If anyone has examples or general advice on where to look, 
> > > > > > > I'd be
> > > > > > > glad to hear it.
> > > > > > > Thanks,
> > > > > > > Craig
> > > > > > > 
> > > > > > > 
> > > > > > > _______________________________________________
> > > > > > > osg-users mailing list
> > > > > > > [email protected]
> > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org_______________________________________________
> > > > > > osg-users mailing list
> > > > > > [email protected]
> > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > > > 
> > > > > 
> > > > > 
> > > > > _______________________________________________
> > > > > osg-users mailing list
> > > > > [email protected]
> > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > > _______________________________________________
> > > > osg-users mailing list
> > > > [email protected]
> > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to