On Mon, Apr 25, 2011 at 11:26 PM, Jochen Saginet <[email protected]> wrote: > Can nobody tell me, why the two textures texturRG and textureB are shifted > against each other? > The texGen planes and texture Matrices of both are the same, only textureRG > is scaled by 16!! > I can't find my mistake in thinking :( > > *push*
Pop. I scanned over you post but there is way too much information to digest and sift out what and what is not important. I'm not going to try and understand the details as I have way too much other work to get through as no doubt have others. You should strive to be succinct otherwise you'll loose most of those who might be able to help. I would suggest simplying the problem and then working your way up to more complex. For a beginner to dive into texture matrices and projective texturing it's a rather big leap. Perhaps you have lots of OpenGL experience, perhaps not, who knows how much knowledge we can assume you to have? You do, not use so that 's enough area you might wish to convey areas that you might need assistance on. Please remember the OSG in essense an OpenGL scene graph so there is thin layer between OSG classes and OpenGL which means it's often possible to use OpenGL documentation and tutorials to help you forward - you needn't rely soley on the OSG community. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

