Heh sorry I'm interested, just got back to DFW and hail. Don't have any 
particular reqs tho, other than the 3ds plugin. Looking fwd to build osgtoy and 
vrpn on this foundation. 
--mew



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-----Original Message-----
From: Paul Martz <[email protected]>
Sender: [email protected]: Sun, 01 May 2011 
18:57:27 
To: OpenSceneGraph Users<[email protected]>
Reply-To: OpenSceneGraph Users <[email protected]>
Subject: Re: [osg-users] OSG 2.8.5 stable release discussion

Hi Chris -- I'd like to add r11952 to the 2.8.5 feature list. This was Michael 
Plating's performance enhancement for large numbers of uniforms, which 
effectively eliminates the std::map<std::string> lookup.

There hasn't been any posts on this thread for 10 days, so it looks like you 
and 
I are the only people interested in contributing to a 2.8.5 release. Is this 
correct? If so, I suggest we freeze the feature list at this point. (Any new 
feature requests would need to be trivial to add to the branch.)
    -Paul


On 4/20/2011 10:41 AM, Chris 'Xenon' Hanson wrote:
>    I'd like to open the discussion about a possible 2.8.5 release.
>
>
>    I'll preface this by saying, don't request improvements unless you're 
> willing to chip in
> to get them done, or help someone else get them done. ;)
>
>
>    These are some of the improvements that have been proposed by a small 
> group of my
> associates:
>
>
> * NOTIFY_WARN (&  etc) macros to ease backporting (added to trunk pre-2.8.3).
> * 3DS writer fixes (4/8/10 and others).
> * FLT writer fixes for multitexture (11/19/10).
> * Really most any of the plugins could be updated.
> * Support for Texture2DMultisample (4/9/10).
> * Bump version / SO numbers.
>
>
>    Nothing is set in stone here, and we're not yet sure anyone is willing to 
> take on any of
> these tasks.
>
>
>    Discuss?
>


-- 
   -Paul Martz      Skew Matrix Software
                    http://www.skew-matrix.com/
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