Am 05.05.11 11:52, schrieb Alessandro Terenzi: > 1) in GraphicsWindowIOS, beyond the window and view, also a view > controller is defined and it is allocated in GraphicsWindowIOS.mm just after > the view...is this view controller really needed? How is it used?
The ViewController is used to adapt the view to a new device-orientation. It should be easy to add a new code-path to disable the creation of the ViewController, if needed. > 2) in the view_test example, at the end of FlipsideViewController,mm file, > what is the role of USE_GRAPICSWINDOW_IMPLEMENTATION(IOS) ? I tried by > removing it and it looks like that my app still works... As the osg-libs are static you'll have to tell the linker to include the GraphicsWindowIOS-class in the final app, this is the purpose of USE_GRAPICSWINDOW_IMPLEMENTATION(IOS). In the other examples this line is in the file Plugins.h cheers, Stephan _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

