>From the visitor, you can call:

osg::computeLocalToWorld( getNodePath() )

This will give you the absolute positioning matrix of the node you are
visiting.


Glenn Waldron / Pelican Mapping / @glennwaldron


On Mon, May 9, 2011 at 4:57 AM, issam boughanmi <amigof...@gmail.com> wrote:

> Hi,
>
> here the situation
>
> i am using using blender to make my 3d scene
>
> i represent the trees with green cubes : with names like : tree, tree.001,
> tree.002, etc
>
> the cessana airplanes are represented by white cubes
>
> and so on for all the repetitive scene objects
>
> next in my osg application i am using a "find" node callback visitor based
> on the name to replace the cubes with real 3d objects and put them in a
> pagedlod node
>
> tha problem is how to get the position,orientaion of these various objects
> during traversal to position the real 3d models correctelly
>
> thanks and good day
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=39186#39186
>
>
>
>
>
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> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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