>From the visitor, you can call: osg::computeLocalToWorld( getNodePath() )
This will give you the absolute positioning matrix of the node you are visiting. Glenn Waldron / Pelican Mapping / @glennwaldron On Mon, May 9, 2011 at 4:57 AM, issam boughanmi <amigof...@gmail.com> wrote: > Hi, > > here the situation > > i am using using blender to make my 3d scene > > i represent the trees with green cubes : with names like : tree, tree.001, > tree.002, etc > > the cessana airplanes are represented by white cubes > > and so on for all the repetitive scene objects > > next in my osg application i am using a "find" node callback visitor based > on the name to replace the cubes with real 3d objects and put them in a > pagedlod node > > tha problem is how to get the position,orientaion of these various objects > during traversal to position the real 3d models correctelly > > thanks and good day > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=39186#39186 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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