Hi, every: I am very confused with the VBO in osg. what is the euqal funcs to the codes followed in OSG?
glGenBuffers(1, vboID); glBindBuffer(GL_ARRAY_BUFFER, *vboID); // initialize buffer object unsigned int size = mesh_width * mesh_height * typeSize; glBufferData(GL_ARRAY_BUFFER, size, 0, GL_DYNAMIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, 0); I want to specify and use the vboID, but I dont know how to get the number. Thank you very much for your any reply!!!! ... Thank you! Cheers, shl ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39081#39081 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org