Can I do like this? lightPosU.set (osg::Vec3(0,0,10)); then bumpMapState->addUniform(lightPosU); this is a right way to do that?
... Thank you! Cheers, Nan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39283#39283 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

