Thanks a lot Farshid Lashkari But I think I should first lightPosU.set (osg::Vec3(0,0,10)); Then adduniform
Am I right? ... Thank you! Cheers, Nan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39286#39286 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

