Hi,
Am 16.05.11 13:17, schrieb Büsra Gülten:
> I have both Xcode 4.0.2 and 3.2.6. But I am trying to build OSG in Xcode 
> 3.2.5 with iPhoneSimulator4.3.sdk. Because Xcode 4.0.2 shows me other errors 
> like "curl.h: No such file or directory", although the libraries are setting 
> right. 

> Please advise. Any help is appreciated.

As mentioned in the Readme, the current Cmake-configuration can't create
valid build-configurations for the example-apps and I think this is the
error you get. Just deselect BUILD_OSG_APPLICATIONS in cMake and
rebuild. This should get you a set of static-libs and plugins.

Then you can create a new xcode-project, reference the xcode headers and
libs and start testing.

The cMake-path for IOS is rough and error-prone, as there are some bugs
in cMake and inabilities, (like creating a xcode-project usable for
simulator AND device), this prevents a smooth user-experience.

I am still maintaining the hand-crafted xcode-project on
https://github.com/stmh/osg (use the iphone-branch), it can build libs
for device and simulator has a simple working example, and you can
include it into your own xcode-projects as sub-project. It doesn't build
all plugins though, only obj, ive, osg and imageio.

cheers,
Stephan
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to