Hi Ulrich,

thank you very much for your help. OpenThread build succeeded. 

But unfortunately other errors appear in osg-Target. And Xcode crashes because 
there are too many errors. 
Although in CMake-GUI the Variables are right, it seems like, that the project 
cannot find OpenGL-Framework. 

I get these errors in many targets: 


> OpenGL/gl.h: No such file or directory
> ISO C++ forbids declaration of 'type name' with no type.


And another question: Are these CMake Variables relevant to iPhoneSimulator:

-D OSG_WINDOWING_SYSTEM:STRING=IOS \
-D OSG_GL1_AVAILABLE:BOOL=OFF \
-D OSG_GL2_AVAILABLE:BOOL=OFF \
-D OSG_GLES1_AVAILABLE:BOOL=ON \
-D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \
-D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \
-D OSG_GL_LIBRARY_STATIC:BOOL=OFF \
-D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \
-D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \
-D OSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \
-D DYNAMIC_OPENSCENEGRAPH:BOOL=OFF \
-D DYNAMIC_OPENTHREADS:BOOL=OFF .

Thank you!

Cheers,
Büsra

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=39245#39245





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