Hi Ulrich, thank you very much for your help. OpenThread build succeeded.
But unfortunately other errors appear in osg-Target. And Xcode crashes because there are too many errors. Although in CMake-GUI the Variables are right, it seems like, that the project cannot find OpenGL-Framework. I get these errors in many targets: > OpenGL/gl.h: No such file or directory > ISO C++ forbids declaration of 'type name' with no type. And another question: Are these CMake Variables relevant to iPhoneSimulator: -D OSG_WINDOWING_SYSTEM:STRING=IOS \ -D OSG_GL1_AVAILABLE:BOOL=OFF \ -D OSG_GL2_AVAILABLE:BOOL=OFF \ -D OSG_GLES1_AVAILABLE:BOOL=ON \ -D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \ -D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \ -D OSG_GL_LIBRARY_STATIC:BOOL=OFF \ -D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \ -D DYNAMIC_OPENSCENEGRAPH:BOOL=OFF \ -D DYNAMIC_OPENTHREADS:BOOL=OFF . Thank you! Cheers, Büsra ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39245#39245 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org