Hi Robert,

Thanks for your fast reply! Yes, I guess that would solve the problem. 
Unfortunately I need the 32 Bit Version of OSG, because I have a program that 
needs to be compiled into a 32 Bit Executable (because it depends on some libs 
that are only available in 32 Bit). I compile this program like this:
g++ -m32 -o foo sources.c -losg ...
Thats why I also have OSG in 32 Bit. The compilation and linkin also seems to 
work (foo works fine), but unfortunately now all the osg tools like osgconv 
don't work anylonger. Isn't there a way to let the OSG 32 bit and 64 bit 
binaries co-exist and just tell the 32 Bit OSG tools to use the 64 Bit OSG .so 
(which I have!)

Thank you!

Cheers,
Martin

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http://forum.openscenegraph.org/viewtopic.php?p=39494#39494





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