Hi Robert, Thanks for your fast reply! Yes, I guess that would solve the problem. Unfortunately I need the 32 Bit Version of OSG, because I have a program that needs to be compiled into a 32 Bit Executable (because it depends on some libs that are only available in 32 Bit). I compile this program like this: g++ -m32 -o foo sources.c -losg ... Thats why I also have OSG in 32 Bit. The compilation and linkin also seems to work (foo works fine), but unfortunately now all the osg tools like osgconv don't work anylonger. Isn't there a way to let the OSG 32 bit and 64 bit binaries co-exist and just tell the 32 Bit OSG tools to use the 64 Bit OSG .so (which I have!)
Thank you! Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39494#39494 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

