Hi, Martin

You can use two profiles with different sets of env variables, one for 32bit 
and another for 64bit, so you would not have both lib dirs in LD_LIBRARY_PATH.

Cheers, Sergey.

18.05.2011, 12:12, "Martin Haffner" <[email protected]>:
> Hi Robert,
>
> Thanks for your fast reply! Yes, I guess that would solve the problem. 
> Unfortunately I need the 32 Bit Version of OSG, because I have a program that 
> needs to be compiled into a 32 Bit Executable (because it depends on some 
> libs that are only available in 32 Bit). I compile this program like this:
> g++ -m32 -o foo sources.c -losg ...
> Thats why I also have OSG in 32 Bit. The compilation and linkin also seems to 
> work (foo works fine), but unfortunately now all the osg tools like osgconv 
> don't work anylonger. Isn't there a way to let the OSG 32 bit and 64 bit 
> binaries co-exist and just tell the 32 Bit OSG tools to use the 64 Bit OSG 
> .so (which I have!)
>
> Thank you!
>
> Cheers,
> Martin
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=39494#39494
>
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