Hi, Martin You can use two profiles with different sets of env variables, one for 32bit and another for 64bit, so you would not have both lib dirs in LD_LIBRARY_PATH.
Cheers, Sergey. 18.05.2011, 12:12, "Martin Haffner" <[email protected]>: > Hi Robert, > > Thanks for your fast reply! Yes, I guess that would solve the problem. > Unfortunately I need the 32 Bit Version of OSG, because I have a program that > needs to be compiled into a 32 Bit Executable (because it depends on some > libs that are only available in 32 Bit). I compile this program like this: > g++ -m32 -o foo sources.c -losg ... > Thats why I also have OSG in 32 Bit. The compilation and linkin also seems to > work (foo works fine), but unfortunately now all the osg tools like osgconv > don't work anylonger. Isn't there a way to let the OSG 32 bit and 64 bit > binaries co-exist and just tell the 32 Bit OSG tools to use the 64 Bit OSG > .so (which I have!) > > Thank you! > > Cheers, > Martin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=39494#39494 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

