Hi,

I'm porting Jimenez's Morphological Antialiasing implementation to GLSL. It's 
implemented as a multipass (three passes) post processing effect.

I already got the shaders working and an OpenGL demo and now I'm wondering 
about making it work on OSG.

My question is: What would be the best way to do it? (making an osgPPU, 
osgPlugin, ...?

... 

Thank you!

Cheers,
Miguel

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