Hi, I'm porting Jimenez's Morphological Antialiasing implementation to GLSL. It's implemented as a multipass (three passes) post processing effect.
I already got the shaders working and an OpenGL demo and now I'm wondering about making it work on OSG. My question is: What would be the best way to do it? (making an osgPPU, osgPlugin, ...? ... Thank you! Cheers, Miguel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39617#39617 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

