Hi, I need some info for using switches. So I need to simulate visual and thermal images and user can press a key to switch between views so I create a matrixtransform to move objects and add switch child to switch between modes and add two child nodes to simulate two signatures and add my matrix transform to main viewnode. Also I created switch that switches camera because I use RTT and add first camera that render to texture to my main viewnode. But in ths configuration I double viewnode because I add viewnode to visual camera and thermal camera. Is there a way to avoid doubles in memory or there is another way?
Thank you! Cheers, Roman ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39646#39646 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

