Hi,
I need some info for using switches.
So I need to simulate visual and thermal images and user can press a key to 
switch between views so I create a matrixtransform to move objects and add 
switch child to switch between modes and add two child nodes to simulate two 
signatures and add my matrix transform to main viewnode. Also I created switch 
that switches camera because I use RTT and add first camera that render to 
texture to my main viewnode. But in ths configuration I double viewnode because 
I add viewnode to visual camera and thermal camera. Is there a way to avoid 
doubles in memory or there is another way?  

Thank you!

Cheers,
Roman

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http://forum.openscenegraph.org/viewtopic.php?p=39646#39646





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