yes this is what i have done + setting the actual node mask to 0x0 but i was thinking that there is a better method
anyway thanks for your help ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39667#39667 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

