Excellent news I will the svn right away. On a side note, what is the best way in your opinion to update changing vbo geometry
say for a morpher. In my code I do a array swap, but is there a faster way? Thank you for spending time hunting down this bug Dimi ----- Original Message ---- From: Robert Osfield <[email protected]> To: OpenSceneGraph Users <[email protected]> Sent: Thu, May 26, 2011 6:50:51 PM Subject: Re: [osg-users] VBO incosistencies between 2.8 and 2.912 Hi Dimi, I have tracked down the problem to the GLBufferObject::compileBuffer() which was not downloading all the BufferData entries when it resized the gl buffer obejct. I also fixed the BufferObject so that when new a BufferData enty is added to it automatically dirties the GLBufferObjects assigned to it. With these change one doesn't dirty of the array when you swap the vertex array, one simple calls setVertexArray() and the OSG does the rest for you. These fixes are now checked into svn/trunk. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

