Damyon, "Damyon Wiese" writes:
> Hi Alberto, > > The script is for using within blender. Copy the files from the > blenderExporter directory to your blender scripts folder. I'm on linux so my > folder is at: > > ~/.blender/2.57/scripts/addons/ > > Then when you open blender you will need to enable the script. > > * Open the User Preferences window (Ctrl + Alt + U) > * Click on the Addons tab > * Type osg in the search box > * Check the checkbox next to the "Import-Export: Export OSG format (.osg)" > entry to enable the plugin. > * Click "Save as default" to save the changes permanently. > > Now the File -> Export menu will have an additional entry - "OSG Model > (.osg)" which will run the script. > > Hope this helps - Damyon Indeed it does, thank you very much. I'm such a newbie when dealing with these new 2.5x series. I could export some meshes at will. I had only problems when exporting a MakeHuman skeleton. I attach the log in case you are interested: BlenderExporter directory blenderExporter read blend: /tmp/5-abril/mr.blend OpenScenGraph Option [ AUTHOR ] = OpenScenGraph Option [ LOG ] = True True OpenScenGraph Option [ SELECTED ] = ALL ALL OpenScenGraph Option [ INDENT ] = 3 3 OpenScenGraph Option [ FLOATPRE ] = 4 4 OpenScenGraph Option [ ANIMFPS ] = 25 25.0 OpenScenGraph Option [ FILENAME ] = /tmp/5-abril/mr3.osg /tmp/5-abril/mr3.osg {'INDENT': 3, 'LOG': True, 'AUTHOR': '', 'SELECTED': 'ALL', 'ANIMFPS': 25.0, 'FLOATPRE': 4, 'FILENAME': '/tmp/5-abril/mr3.osg'} FILENAME:'mr3' .................... mr3 osg: processing Armature Armature Traceback (most recent call last): File "/tmp/blenderSVN/build/bin/2.57/scripts/addons/osgExport.py", line 151, in execute OpenSceneGraphExport(config) File "/tmp/blenderSVN/build/bin/2.57/scripts/addons/osgExport.py", line 55, in OpenSceneGraphExport export.process() File "/tmp/osgexport/blenderExporter/osg/osgdata.py", line 444, in process self.exportItemAndChildren(obj) File "/tmp/osgexport/blenderExporter/osg/osgdata.py", line 246, in exportItemAndChildren item = self.exportChildrenRecursively(obj, None, None) File "/tmp/osgexport/blenderExporter/osg/osgdata.py", line 288, in exportChildrenRecursively item = self.createSkeletonAndAnimations(obj) File "/tmp/osgexport/blenderExporter/osg/osgdata.py", line 406, in createSkeletonAndAnimations for nla_track in obj.animation_data.nla_tracks: AttributeError: 'NoneType' object has no attribute 'nla_tracks' location:<unknown location>:-1 location:<unknown location>:-1 Regards, -- Alberto _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org