Hi All, On Thu, May 26, 2011 at 2:31 PM, J.P. Delport <jpdelp...@csir.co.za> wrote: > ulimit -c unlimited > for ((i=0; i<100; i++)) do  osgviewer --window 0 100 800 600 cow.osg & > osgviewer --window 500 0 800 600 cow.osg & sleep 0.5; killall osgviewer; > done
As discussed in the "OSG trunk crashing, perhaps an nvidia driver problem?" thread, I've reverted the change that caused the X11 threading issues. Before reverting these changes I was reliably getting errors when running the above script, but now I'm getting a clean run of 100 sets of two windows appearing and disappearing without any errors. Yay for a neat little unit test ;-) Could you all do an svn update and let me know how you get on. Cheers, Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org