Hi, I have the following task to do:
1. Import a mesh of a hand (.obj) into blender. Create an armature in Blender 2. Skin the armature with the hand mesh. 3. Export this armature and mesh into OSG. 4. Alter the armature poses in OSG and output a set of jpgs or bmps of the depth maps of the resulting poses. I have done 1 and 2 but dont know how to do 3 and 4. What format can I output from Blender that OSG will be able to understand? What part of OSG should I be using? OSGAnimation? I imagine step 3 is totally standard so thats the most critical part for me because I have no idea how to go about it. I am a relative newbie to the world of meshes and animation and would really appreciate some help because I have been stuck on this for two weeks and I cant do it by myself. Thanks! Looking forward to hearing from the forum :) Aaron ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39877#39877 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

