Hi,

I have the following task to do:

1. Import a mesh of a hand (.obj) into blender. Create an armature in Blender 
2. Skin the armature with the hand mesh.
3. Export this armature and mesh into OSG.
4. Alter the armature poses in OSG and output a set of jpgs or bmps of the 
depth maps of the resulting poses.

I have done 1 and 2 but dont know how to do 3 and 4. What format can I output 
from Blender that OSG will be able to understand? What part of OSG should I be 
using? OSGAnimation? 
I imagine step 3 is totally standard so thats the most critical part for me 
because I have no idea how to go about it.

I am a relative newbie to the world of meshes and animation and would really 
appreciate some help because I have been stuck on this for two weeks and I cant 
do it by myself.

Thanks!
Looking forward to hearing from the forum :)

Aaron

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http://forum.openscenegraph.org/viewtopic.php?p=39877#39877





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