Hi Brad,

On Mon, Jun 6, 2011 at 11:27 PM, Brad Huber <[email protected]> wrote:
> I’m currently trying to track down a render-time application crash.  What
> I’m wondering is how to trace from a crash in the rendergraph to the
> associated node(s) in the scene graph.  Is there any straight forward way?

The crash could be for any reason, it may or may not be related to the
scene graph at all.

Personally I use a debugger and get a strack trace to get an idea of
where the crash is and then from this investigate.  There is no
automagic way of knowing exactly what is causing a crash, nor is there
a way of automatically knowing what you are doing with the scene graph
that may or may not be causing a crash.

If a straight debugger doesn't give you enough clues then you could
look at using a memory/thread analsyis tool like valgrind, or an
OpenGL debug tool like gDEBugger.

Also just observing the app when it crashes and looking to see if
there is any correleations that might give you a clue.  All it's just
dtective work.

Robert.
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