Hi Brad,
In the case below, what osg drawable were these Ushort elements associated with?
If you're in debug, and in the debugger, then you can go up the call stack and find out which drawable it was. In your example, you would double-click on the osg::Geometry::drawImplementation line, and use the "Locals" or "Autos" window to see the value of the this pointer, and perhaps its name (if you had set it - it's your responsibility to name your objects so you can track them later!). Even if you don't have a name, from the this pointer, you can then go to the parents list, find its parents, and navigate up the graph until you get your bearings.
From there you can also look at the drawable's state, and by going into the renderInfo object (passed to osg::Geometry::drawImplementation) you can examine the camera and render targets, as well as the current cull stack etc.
Hope this helps, J-S -- ______________________________________________________ Jean-Sébastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.dyndns-web.com/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

