On 6/7/2011 5:27 AM, J.P. Delport wrote:
> Hi,
> another option instead of drawing geometry would be to put your data into a 
> texture
> (image) and then just visualise that. Using "nearest" sampling would give you 
> little
> squares too.

  I think I suggested this tactic before. You're talking 2,608,225 -- over two 
and a half
million objects, each made of some number of primitives.

  You've never really explained what you're trying to _do_ at a higher level, 
so it's hard
to make recommendations for how TO do it.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. [email protected] 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
    "There is no Truth. There is only Perception. To Perceive is to Exist." - 
Xen
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