On 6/7/2011 5:27 AM, J.P. Delport wrote: > Hi, > another option instead of drawing geometry would be to put your data into a > texture > (image) and then just visualise that. Using "nearest" sampling would give you > little > squares too.
I think I suggested this tactic before. You're talking 2,608,225 -- over two and a half million objects, each made of some number of primitives. You've never really explained what you're trying to _do_ at a higher level, so it's hard to make recommendations for how TO do it. -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

