Hi Vijay,

On 7/06/11 23:32 , Vijay Kalivarapu wrote:
> I have a bunch of timesteps of data that I need to animate between. I set up 
> my code
> so that each timestep corresponds to a switch node and I attempted to animate 
> between each
> switchnode.
>... 
> Currently, the speed at which the switch node is animating between timesteps 
> is
> machine dependent. In other words, the animation speed is dependent on the 
> machine that could
> count to 30 quick enough.
> 
> I would ideally like the animation to happen at a specific time interval 
> instead and
> hoping to avoid the

Have you considered using osg::Sequence?  It does exactly that, switch between 
nodes based
on times.

Cheers,
/ulrich
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