Hi there! We have a huge city Scene. We are trying to get the best modeling approach, in terms of rendering performance. We are handling two options: A) Each bunch of data is a single building (a few polygons) with multi-material (three textures). Each texture has a size of 1024x1024. B) Each bunch of data is a collection of buildings (more polygons), with a single material (one texture). The texture size is of 1024x1024.
Thank you! Cheers, Roberto ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40284#40284 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

