Hi there!
We have a huge city Scene. We are trying to get the best modeling approach, in 
terms of rendering performance.
We are handling two options:
A) Each bunch of data is a single building (a few polygons) with multi-material 
(three textures). Each texture has a size of 1024x1024.
B) Each bunch of data is a collection of buildings (more polygons), with a 
single material (one texture). The texture size is of 1024x1024.

Thank you!

Cheers,
Roberto

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=40284#40284





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