Hello Tom, If you could please post this info to the osgBullet list that would be helpful.
http://code.google.com/p/osgbullet/issues/list http://groups.google.com/group/osgbullet-users Thanks! Doug On Jun 9, 2011, at 10:46 AM, Thomas Hogarth wrote: > Hi All > > I've been working on getting osgBullet compiled for IOS, all seems to have > gone well and i got the basic demo with the glider running. I did run into > one compiler error from where I had compiled osg to use floats. I had to > change asBtTransform to the following > > btTransform osgbBullet::asBtTransform( const osg::Matrix& m ) > { > const osg::Matrix::value_type* oPtr = m.ptr(); > btScalar bPtr[ 16 ]; > int idx; > for (idx=0; idx<16; idx++) > bPtr[ idx ] = oPtr[ idx ]; > btTransform t; > t.setFromOpenGLMatrix( bPtr ); > return t; > } > > The line > > const osg::Matrix::value_type* oPtr = m.ptr(); > > was > > const osg::Matrixd::value_type* oPtr = m.ptr(); > > Other then that all went well. Lets see how it performs. > > > Cheers > Tom > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

