Hi Massimo, Am 10.06.11 17:05, schrieb [email protected]:
> About the ReaderWriterImageIO_IOS, it seems that the ImageIO framework is > not found or some path is wrong... can I try to modify the CMakeLists.txt > in the imageio plugin in order to specify where is the framework and to > force to compile it? > > I tried to put the ImageIO framework in to the Resource group of the > OpenSceneGraph Xcode project, but the compilation fails again. > > I should specify that I'm compiling for iOS simulator, with OpenGL ES 1 > enabled, iPhone SDK 4.3. I updated trunk, created a fresh xcode-project files for the simulator via cmake and build successfully the imageio-plugin. There's no need for referencing the imageio-framework, as the plugin is linked statically - that means, you'll have to add the imageio-framework to your app which is using the imageio-plugin. for completeness sake, here's my cmake-command: cd OSG_ROOT mkdir osg_build cd osg_build cmake -G Xcode \ -D OSG_BUILD_PLATFORM_IPHONE_SIMULATOR:BOOL=ON \ -D BUILD_OSG_APPLICATIONS:BOOL=OFF \ -D OSG_BUILD_FRAMEWORKS:BOOL=OFF \ -D OSG_WINDOWING_SYSTEM:STRING=IOS \ -D CMAKE_OSX_ARCHITECTURES:STRING=i386 \ -D OSG_GL1_AVAILABLE:BOOL=OFF \ -D OSG_GL2_AVAILABLE:BOOL=OFF \ -D OSG_GLES1_AVAILABLE:BOOL=ON \ -D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \ -D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \ -D OSG_GL_LIBRARY_STATIC:BOOL=OFF \ -D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \ -D OSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \ -D DYNAMIC_OPENSCENEGRAPH:BOOL=OFF \ -D DYNAMIC_OPENTHREADS:BOOL=OFF \ .. Then I opened the xcode project and set the SDK to iphonesimulator and the architecture to i386. (You can set these vars via cmake, but I was impatient) then I compiled the ios-plugin, and it worked out of the box. I am using the 4.3 SDK and Xcode 3.2.x cheers, Stephan _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

