Hi, I'm working on a part of a big application that has to render a few 3D views of the same scene, spread along multiple screens. The application itself is entirely using X/MOTIF and my part receives a widget in which I have to draw the 3D content every so often.
It was working well before the need of multiple screens, using one viewer and changing the camera properties before frame() for each view, then calling glx draw function on the widget. However, with 2 screens I have to duplicate the viewers, display and glx contexts and I have a lot of flickering and messages "invalid operation after Renderbin::draw". I looked at osgwindows and osgcompositeviewer samples but neither have multiple screen support - the setup I have to work with is on linux fedora 13 with independant desktops for each of the 6 screens. I have a hard time finding resources for a similar setup using osg and motif. Any suggestions ? Thank you! Cheers ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40407#40407 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org