Hi,

I'm working on a part of a big application that has to render a few 3D views of 
the same scene, spread along multiple screens. The application itself is 
entirely using X/MOTIF and my part receives a widget in which I have to draw 
the 3D content every so often.

It was working well before the need of multiple screens, using one viewer and 
changing the camera properties before frame() for each view, then calling glx 
draw function on the widget.

However, with 2 screens I have to duplicate the viewers, display and glx 
contexts and I have a lot of flickering and messages "invalid operation after 
Renderbin::draw". I looked at osgwindows and osgcompositeviewer samples but 
neither have multiple screen support - the setup I have to work with is on 
linux fedora 13 with independant desktops for each of the 6 screens.

I have a hard time finding resources for a similar setup using osg and motif. 
Any suggestions ? 

Thank you!

Cheers

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http://forum.openscenegraph.org/viewtopic.php?p=40407#40407





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