Hi Mohamed, If you are needing to dynamically updating an AnimationPath is suggests to me that perhaps this class isn't actually what you need for you applications. Perhaps a custom update callback that generates the transform you need would be more appropriate.
Robert. On Thu, Jun 16, 2011 at 9:59 AM, Mohamed Alji <[email protected]> wrote: > Hi, > > I intend to change the AnimationPath dynamically. I can get the Animation > Time from the AnimationPathCallback and recuperate the interpolated > ControlPoint. > > but than I don't know what to do ? am I supposed to replace the old > ControlPoint with new one ? to insert a new one ? to erase old one ? modify > its values ? > > Thank you! > > ________________________________ > Mohamed ALJI > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=40555#40555 > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

