Dear Robert, I've build OSG 3.0 rc1 on Win7 64bit using VS 2008 in Release mode, and tested it using some of the examples and my own application. Builds & runs fine!
Kind regards, Ruben ________________________________________ From: [email protected] [[email protected]] on behalf of Robert Osfield [[email protected]] Sent: Friday, June 17, 2011 7:08 PM To: OpenSceneGraph Users Subject: [osg-users] OpenSceneGraph-3.0.0-rc1 posted Hi All, I have now created the OpenSceneGraph-3.0 branch, that can be download via: svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph-3.0 OpenSceneGraph-3.0 This branch will server as the basis for all the the 3.0.0-rc series, the final 3.0.0 stable release and all the subsequent 3.0.x stable releases. All fixes to 3.0.x will now go into this 3.0 branch, either directly or pulled in from svn/trunk where appropriate. I have also now created the first release candidate of the 3.0.0-rc series, I've added details about the rc1 on the main download page: http://www.openscenegraph.org/projects/osg/wiki/Downloads You can also grab this directly from: svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-3.0.0-rc1 OpenSceneGraph I am expect that we'll need a couple more release candidates before the final stable 3.0.0 is released. As it's end of working week now I won't make any further release candidates this week, but come next Monday I'll probably make another, and then make one a day if neccessery. Each of these release candidates needs to be tested as widely as possible against end users applications to make sure that everything is hanging together. I'll also be seeking binary packages to upload and test, please shout if you can help provide these for any platforms that you can so we can coordinate uploading and posting links to them so that others can test. As well as lots of build and runtime testing we'll also need to make sure that all the data, documentation, news entries and in place, I'll taking these items early next week and like with the source code and binaries, will be seeking reviews from the community. Many thanks to everyone who has contribited to the 2.9.x dev series and testing - it's been a long two years between 2.8 and 3.0, the world of realtime graphics has evolved a great deal over this period with the OSG chasing hard to keep up. In this two years we've also picked up an nearly 100 new contributors, with the total now sitting at 463 contributors over it's 12+ year history. Have a great weekend (testing ;-) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org This e-mail and its contents are subject to the DISCLAIMER at http://www.tno.nl/emaildisclaimer _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

