Hi Mathias, 2011/6/21 Mathias Fröhlich <[email protected]>: > Initially I get a full screen window *with* decorations. > Pressing f gives a small window as expected. > Press f again gives the previous huge window including decorations as before
Thanks for the explanation. It sounds like the _MOTIF_WM_HINTS hasn't been implemented with CDE. > But as I told, I have kept that compiling and running osg in its major > functionality. This detail of the viewer is not really used and not worth a > huge effort. I'll just let this issue pass for 3.0 then, I suspect the of window decoration not toggling off has been with all the way through the 2.x series and probably back to the 1.x days as well as they all rely upon _MOTIF_WM_HINTS for controlling the window decoation. > From my point of view, this is fine. > The only WM I can think of behaving different is may be twm or fvwm which both > should be easy to test with. I can test fvwm at home easily since the primary > flightgear machine runs fvwm. Thanks. > From today morning, it compiled on HP and solaris. Excellent news. I did make quite a few changes yesterday to address the cppheck reported issues so was a bit concerned but the older compilers used on these platforms. I'm not expecting any further widespread code changes so we should be in a good place for 3.0. > Currently flightgear does not render well on current osg trunk. > Over the time we gained a highly adapted cull stage with even an own cull > visitor and a home grown depth partitioning scheme. I am not yet sure, but I > expect that there might be some interference with changes that have broken > flightgear. Ouch, sorry to hear that things aren't working well for FlightGear. The basics of the scene graphi and viewer are the same between 2.8.x and 3.0 so I'm surprised to hear of problems. Is there an online record of these problems and what might be the root cause of them? I do wonder if the custom cull faciltiies might be solvable in other ways - for instance osgViewer::View now has some support for depth partitioning. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

